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Soldat 1.5.1f Beta (with server)

Hello everyone!

It took some time but the next beta is out now.
We actually wanted to release it on Friday.

Not everything was fixed though. So if you still get a bug tell us in detail:
How it happens and
what should actually happen

Also read the earlier posts in this thread and only add stuff if you have more information
Quote the old post when you add information :P.

But before you read the changelog and download the new beta I have to tell you a secret:
We had a hidden dev (or call him a ninja dev) for almost a month now.
He helped with the creating of the dev log among other things.

Last beta post I forgot to mention him but you might know him already:
His nickname is ramirez.


That said here is the changelog for soldat 1.5.1f beta 21:


Soldatclient changelog
Added Option to Force Background Colors in maps to one defined by the player
Added Option to enable/disable FPSLimit as well as option to enable/disable high resolution timers
Added missing translations in gui

Modified Generation of HardwareID to also work with borked WMI

Fixed version info in the middle of the screen
Fixed Score is +/- in Player Stat Window
Fixed tab order in all tabs
Fixed empty Internet Connection Speed in config.exe
Fixed tab order in all tabs in config.exe
Fixed move left key not visible on the menu
Fixed debugging information appearing in console
Fixed missing sceneries
Fixed Soldat not being centered in active desktop
Fixed missing collision poly on Airpirates

Soldatserver changelog
Fixed Scoring of htf/inf
Fixed Weaponmod gettings screwed up when doing /gamemode X
Fixed ASE queries not working


If you have the beta 1.5.1e client run it and tell me if the updater doesn't work.

Note the 1.5.1f needs a server update (not compatible with old server).


Soldat 1.5.1f Beta 21 Downloads:

Soldat Beta Full
Soldat Beta Patch

Soldatserver Beta Full
Soldatserver Beta Patch (read update.txt)

 

-Shoozza

Soldat 1.5.1e Beta (with server)

Hello community!

So it's finally here: The long awaited release candidate next beta.

We planned to put out a release candidate but because the anticheat api is not ready yet, we decided to put out beta version first.

This is the dev teams first beta version so if anything fails let me know.

The release candidate will follow later (once the anticheat stuff works :P).

Aaand here is the current changelog:
(Note: It includes all changes since Soldat 1.5.0 not just the stuff we did)


Soldatclient changelog
Added new DM map: Tigran
Added 3 new CTF maps: Campeche, Triumph, Scorpion
Added 4 new HTF maps: Feast, Dorothy, Mossy, Tower
Added 6 new INF maps: April, Belltower, Changeling, Motheaten, Warlock, Flute
Added Flag throw button up/down still works.
Added Fuzzy Hashed HardwareIDs
Added ability to paste IP:Port/Pass formatted strings into the IP field of the Join Game tab. soldat:// URL's are also supported
Added 9 new Polygon types: Only (Team Colour) collide Polygons, and Only (Team Colour) + Enemy Team Bullets collide Polygons. Carrying a flag will disallow the player passing through any of these Polygon types
Added Polygon type: Exploding Polygon. Touching an Exploding Polygon will instantly blow up the player and throw their limbs around like confetti
Added Polygon type: Hurt Flaggers. Touching this kind of Polygon while holding a flag will periodically do damage (double 'hurt' poly damage)
Added Polygon type: Only flaggers collide. Anyone carrying a flag will be unable to pass through this type of Polygon
Added Polygon type: Bounce polygon (polygon normal magnitude determines bounciness)
Added 'End of round...' text will display to Spectators in Survival Mode. Appears above 'Following ' text
Added Score Board (F1) will now display the current Server Name at the top left corner
Added Score Board (F1) will now display the "Server Info" message under the server name
Added Option to disable rendering of background scenery for improving performance on low end systems
Added FPS Limiter
Added top right label color changes on inactive/active window - like it was in good old Soldat
Added new lines for wave respawn timer to default.txt
Added option for minimum respawn time for team based games
Added bots now have a unique icon appear in place of their ping in the scoreboard
Added ingame Weapon Statistics for Registered players (Press F2 while in the F1 menu)
Added "Offline/LAN Mode" for playing Soldat multiplayer with no connection to the Internet. To join a server in Offline/LAN mode, the server must have "Connection=LAN" set in its soldat.ini, or started with the -lan parameter

Modified replaced many of default maps with remakes: Veoto, ctf_Kampf, ctf_Lanubya, ctf_Maya2, ctf_Ruins, ctf_Run, ctf_Viet, inf_Argy, inf_Fortress, inf_Outpost
Modified renamed maps: ctf_Maya2 as ctf_Mayapan, ctf_Death2 as ctf_Death, ctf_Dropdown2 as ctf_Dropdown, ctf_MFM2 as ctf_MFM
Modified changing mouse sensitivy ingame now increases/decreases by 1% per button press rather than 5%
Modified players can no longer grab the flag when a round of Survival has already ended. You can still capture or return
Modified Spectators can only use Team Chat in Survival Mode while a round is active. Only applies to Spectator team
Modified Dead/Spectator players in Realistic mode can only see enemies the player they are following can see
Modifier players can not see enemy team chat in Realistic mode if the enemy player is not visible
Modified Team Bink is now reduced by 50% when Friendly Fire is disabled. You will get no Team Bink at all if you are not moving
Modified Score Board (F1) has been redesigned for team-based game modes
Modified Score Board (F1) can now be scrolled up/down (only if required) by using the Page Up/Down keys. An arrow will appear on the right-center side of the board if scrolling is available
Modified Score Board (F1) is now sorted by caps/kills/deaths
Modified Weapons Menu will now only display non-default values (on Mouse Over) if joining a Weapon Mod server
Modified complete rewrite of start.exe
Modified profile box menuitem selection is visible on startup and tabchange
Modified window tabmenu look is the same like in old Soldat 1.3.1
Modified Config.exe has a Soldat gui theme
Modified did some small Soldat.exe gui changes
Modified calculations of checksums for weaponmod/maps
Modified main form top tabs to look like in soldat 1.3.1
Modified inactive tabtextcolor to be easier to read
Modified pressing escape while typing will now clear chat buffer
Modified Auto Updater will pause Soldat while updating
Modified dead/spectator players in Realistic mode can not use freecam.
Modified dead players can not spectate other dead players in Realistic+Survival
Modified F1 score board will no longer show empty teams
Modified Setup, Config, and Soldat executables to use higher quality icons with alpha transparency
Modified Big Text message (DrawText) on-screen limit is now 3 instead of 1 (Script devs: See Script Core changelog)

Fixed various bugs in maps, see maps/changelog.txt for details
Fixed Vsync to work for windowed mode
Fixed alt+number taunt chooses weapon when weapons menu is visible
Fixed alt+number taunt chooses team when team menu is visible
Fixed tabmenu delay on tabchange
Fixed flicker on switch to first tab
Fixed alt + tab changes weaponsmenu visibility when dead
Fixed Wrong Map Version Errors
Fixed player names being invisible on F1 list
Fixed custom maps not downloading Textures or Edges from server
Fixed Computer Time in F1 menu being frozen
Fixed lobby frequently stopping while retrieving server list
Fixed splash screen will now display in the center of primary desktop when using multiple monitors (Instead of middle of both monitors)
Fixed graphics freeze caused by the Vista/Win7 logon screen (ctrl+alt+del) or UAC
Fixed Jetpack sparks appearing in Realistic mode when the enemy player is not visible
Fixed lobby list items 'Yes' & 'No' not reading from translation file
Fixed Tab ordering in the Join Game menu
Fixed LAN lobby server scan. Will not work for servers on the same computer
Fixed online bots flying up into the air when spawning with a Parachute
Fixed a bunch of corrupt network packets, resulting in them being dropped or doing funky things
Fixed Change Team menu randomly appearing and other weird things happening for no reason
Fixed Access Violations and Corrupt Data occuring when recording/playing demo's recorded with Soldat 1.5.0
Fixed names with a trailing space character resetting to 'Major'
Fixed Players with Predator being visible to new players that join after they obtained the Bonus
Fixed Weapon Bink not resetting correctly after reloading weapon and not releasing the Fire button
Fixed Bot Team frame not appearing when exiting a single player game
Fixed 'Too many bots' message counting Charlie/Delta Bot Count when Teammatch is not selected
Fixed background music not stopping when Intro demo has finished playing
Fixed server timeleft countdown not pausing on map change/restart (via Commands or reaching score limit)
Fixed Spas12 reloading while firing no longer allows infinite shots
Fixed Raycasting for bots so that they dont try to walk through a opc and grab a flag grenade etc.
Fixed buggy head collision with the first polygon on a map
Fixed scaled window is below taskbar
Fixed spelling errors in default.txt
Fixed respawn timer sometimes exceeding the maximum respawn time in team based games
Fixed empty or missing ini keys destroy your ini settings
Fixed kickplayer bans when it should kick (when bantime is 0)
Fixed "Crouch Float" bug
Fixed InterfaceText/Image custom resolution scaling
Fixed Flamer weapon stats having invalid icon
Fixed Spas12 weapon stats being added to Ruger
Fixed weapon stats 'hits' increasing by bots
Fixed invalid tooltips on login panel
Fixed M72 LAW Hits not counting
Fixed IP field being selected after exiting a game in fullscreen
Fixed Survival/Realistic game freezes
Fixed Registered/Bot icons not working correctly when joining
Fixed 24 character player names being unable to authenticate
Fixed Soldat being unable to run while having ingame dedicated server running
Fixed massive FPS lag
Fixed scoreboard alignment of icons and IDs
Fixed chat console not being transparent while Weapon Stats is open
Fixed scoreboard will show Charlie/Delta team players in CTF
Fixed Auto Updater when running in Fullscreen
Fixed pressing escape with Change Team menu open being annoying
Fixed CTF tooltip with points error
Fixed console text overlapping Respawn Timer and other Survival messages
Fixed WorldText Scale parameter not working
Fixed Access Violations when using an ItemID higher than 10
Fixed registration star appearing for bots and players who aren't actually registered
Fixed registration Star on F1 menu not appearing while using default jet flame colour
Fixed Soldat Installer will set correct file write permissions under Windows Vista / 7
Fixed editing a maps background colours and not getting kicked for wrong map version.
Fixed the Auto Update feature corrupting Soldat.exe when downloading other updated files that already exist
Fixed blank profiles after clicking 'Add' and cancelling it.
Fixed Config.exe not loading Texture Filtering options
Fixed Spectators no longer have the "dead" player marker next to their name
Fixed console chat messages not being transparent while F1 is open
Fixed players losing control of their sprite when someone joins Spectator team
Fixed Berserk bonus no longer does 4x damage to self
Fixed Flame Thrower not being able to drop in multiplayer
Fixed missing local /say command output on nondedicated server

Soldatserver changelog
Added new DM map: Tigran
Added 3 new CTF maps: Campeche, Triumph, Scorpion
Added 4 new HTF maps: Feast, Dorothy, Mossy, Tower
Added 6 new INF maps: April, Belltower, Changeling, Motheaten, Warlock, Flute
Added Hardware IDs
Added admin command /banhw and /unbanhw
Added GetPlayerStat(ID,'HWID') for retreiving the hardwareid for a player
Added option for minimum respawn time for team based games named Wave_MinRespawnTime
Added new polygon types from client
Added NameToHW to scriptcore
Added IDToHW to scriptcore
Added HWID to console on join for parsing from remote client

Modified replaced many of default maps with remakes: Veoto, ctf_Kampf, ctf_Lanubya, ctf_Maya2, ctf_Ruins, ctf_Run, ctf_Viet, inf_Argy, inf_Fortress, inf_Outpost
Modified renamed maps: ctf_Maya2 as ctf_Mayapan, ctf_Death2 as ctf_Death, ctf_Dropdown2 as ctf_Dropdown, ctf_MFM2 as ctf_MFM
Modified soldatserver 2.6.4 to be compatible with the new client
Modified admin command /ban to ban hwid
Modified admin command /unban and /unbanlast to unban hwid
Modified changed ini option Wave_RespawnTime to Wave_MaxRespawnTime
Modified RefreshX to include Hardware IDs
Modified RefreshX to include caps
Modified WeaponCheck to calculate a better checksum of weaponmod
Modified missing Connection ini value will now get loaded as LAN (was invalid value before)

Fixed Bots with parachute getting stuck in the roof
Fixed respawn timer sometimes exceeding the maximum respawn time in team based games
Fixed ForceWeapon crash
Fixed MovePlayer to work as intended
Fixed pm crash
Fixed socom kills showing as selfkills in Log
Fixed access Violation on shutdown
Fixed access Violation on setteam(e.g. with /setteam122222 1)
Fixed access violations when no scripts are loaded
Fixed parachute force to be the same as client
Fixed first join request always fails
Fixed server messages don't get send with server id
Fixed kickplayer bans when it should kick (when bantime is 0)


Soldat 1.5.1e Beta 20 Downloads:

Soldat Beta

Soldatserver Beta

Mirror by Mr

Soldat Beta

Soldatserver Beta

Have fun!

-Shoozza

Soldat Poster Limited Offer Only 3 Weeks

For the first time in history you can put a poster with your favorite game on your wall. It uses the famous Rambo kill'em all dude from the frontpage. You can take a look at it here. Do you want this in your room NOW? 


Thanks to the guys at gameposter.net you can now preorder your SOLDAT POSTER for only 9.99EU. The regular price will be 14.95EU. You've got only about 21 days to do this (this is until the posters get printed).

 

GamePoster is a new German based company that licenses, produces and sells high quality game posters to gamers. Once you preorder they will print your poster, roll it and foil-wrap it. They guarantee the highest quality print and packaging delivered at your door step. So don't hesitate, I know you want it. 

Introducing Soldat Web Gather
Hello Soldat Community,

I am here to unveil a project MM and I have been working on for several months now: The Official Soldat Web Gather.

This is much like current IRC gathers, such as the ones in #sna.gather and #soldat.mapping, except instead of relying on IRC, this gather is in your web browser utilizing AJAX and Javascript.

For those who are unfamiliar with the concept of gathering: a gather is where a game with a certain number of rounds of Soldat is organized and prepared on the fly, as opposed to pubs. This is sort of like clanwars, except without the clans.
 
The servers themselves are hosted on FLAB's server located in Chicago, IL, USA.

http://soldat.thd.vg/en/gather

The in-game commands are:
 !p/!pause - Pause the game
 !up/!unpause - Unpause a paused game
 !map MAPNAME - Change the map of the current round
 !r/!restart - Restart the current round
 !unbanlast - unban last banned player

How it works:
 - Make sure you're logged in. (look at the top right corner of the site)
 - At all times there is a queue for non-running gathers.
 - When you join a queue, you are not allowed to join a queue for any other gather.
 - When the queue you are in fills up, the web browser of each member of the party emits a beep followed by a join game link.
 - The game lasts for the number of rounds specified by the website.
 - When the gather ends, you are all kicked, the server shuts down, and the queue for this gather is then emptied and ready to be filled up again.

Additionally:
 - If you are in a queue that has not yet filled up and close your browser window/tab, in 30 seconds of not returning to the page you will be removed from the queue.
 - http://soldat.thd.vg has a friends system where you can add people to your buddy list (assuming they accept your request). When one of your friends are in a gather, their name turns cyan.
 - In order to use the gather, you must be logged in. http://soldat.thd.vg uses the exact same accounts that the SoldatForums use so just use your normal username and password

What will be added in the near future:
 - Player statistics (largely just involves me copying over code from my U13 rentals panel and tweaking it slightly)
 - Possibly more in-game commands
 - More gather servers, such as ones like Realistic Inf, HTF, Rambo, and others. The way I have the logic set up, adding more gather servers is extremely easy.
 - IE support. It should currently work great in Firefox, Opera, Chrome, Safari, etc

Thanks to:
 - Myself for writing all the code :D
 - MM for the idea and development encouragement
 - Furai (aka Wookash) for really useful suggestions on the gather's usability and pascal scripting logic
 - FliesLikeABrick for hosting and suggestions on the efficient way of doing things behind the scenes
 - The people/organizations behind PHP, Ruby, Python, Apache, Bash, MySQL, Javascript, DOM, & JSON since they are the tools I'm using

Talk to us:
 - The discussion and alpha/beta testing for the gather has been in #jrgp @ quakenet. Join the channel to chat with us live
 - Please post suggestions/ideas/bugs/etc in the Soldat Forums thread.
 
-jrgp